Pete Woodbridge — AI consultant & creative technologist, Liverpool

I build things.

I help organisations put AI and new technology to work, and I build the programmes, labs and funding that help other innovators do the same.

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  • BBC
  • ITV
  • Aardman
  • Google
  • Intel
  • Apple
  • BT
  • Red Bull
  • NHS
  • IBM
  • Epic Games
  • Sony
  • United Nations
  • Meta
  • Dolby
  • ARRI
  • McLaren
  • Kia
  • The FA
  • Sport England
  • Virgin
  • UKRI
  • Digital Catapult

Now

Digital & Technology Cluster Lead, Liverpool City Region.

Pete Woodbridge, creative technologist based in Liverpool

I'm Pete Woodbridge, an AI consultant and creative technologist based in Liverpool. Over twenty years I've worked with the BBC, Aardman, Epic Games and the NHS, among many others.

The day job is growing the Liverpool City Region's digital and technology sector with its businesses, universities, investors and talent. Alongside it I direct Dreamlab, an R&D lab and collective of 48+ experts; since 2024 we have helped over 100 businesses and freelancers, among them Dock10, Krygon Studios (at the MSG Sphere) and PlayXD (with Meta). Dream Machine, my book, newsletter and podcast on AI and the next creative economy, has been cited by The Economist and Fast Company.

I still build hands-on: AI tools, prototypes and data platforms like Soundings and Bearings, alongside the regional role.

Until recently I was R&D and Innovation Lead on MusicFutures, a £7.2m programme I helped the region win, and R&D Innovation Director at the MediaCity Innovation Hub, where we backed 35+ collaborative projects on a £3.2m accelerator.

Before that came studios, start-ups, universities and brand work: hands-on R&D, development and production. Software, AI and computer vision. Interactive and sensor-based media, projection mapping and live event technology. Games engines, VR/XR and mixed reality, motion and volumetric capture, virtual production and in-camera VFX. I built it in Python, Unreal Engine, Unity, JavaScript and the web, and now mostly with creative AI and agentic workflows.

One eye always on what's next, technically and strategically. Keep experimenting.

20+
years building creative technology: commercial, R&D, future thinking
£12m
of innovation programmes + projects developed and led
50+
funded R&D and innovation collaborations across all programmes
100+
businesses and freelancers supported by Dreamlab since 2024

What I do

Four things, done properly.

01

Innovation leadership

Turning a region's talent and ideas into projects, products and companies. Programmes, clusters, labs and investment are the means; creating the conditions is the point.

02

AI & realtime

Making people faster, stranger and better at their thing, never redundant. AI-augmented workflows, agentic software development and data engineering, built into tools, platforms and systems people use every day.

03

Immersive & live experiences

Giving thousands of people something to feel in the same room at the same time. Projection mapping, tracking, sensors and games engines, for rooms, stages, stadiums and streets.

04

Virtual production

Putting film-scale production within reach of teams who could never go near a backlot. LED volumes, in-camera VFX, motion capture and volumetric pipelines, from a garage set-up to a 6,000 sq ft stage.

Things I am asked for

  • AI consultancy & strategy
  • AI adoption for businesses
  • AI training & workshops
  • Creative AI
  • Generative AI
  • AI agents & agentic workflows
  • Software prototyping
  • AI-augmented production workflows
  • Digital twins
  • Geospatial & realtime data
  • Data visualisation
  • Creative technology
  • Virtual production
  • In-camera VFX (ICVFX)
  • Realtime production
  • Immersive experiences
  • Projection mapping
  • Interactive installations
  • Unreal Engine
  • Games engines
  • Motion capture
  • Volumetric capture
  • Mixed reality
  • Augmented reality
  • Experiential technology
  • Innovation strategy
  • Innovation leadership
  • Cluster development
  • R&D programmes
  • Research and development
  • Creative industries policy

Selected work

Ten roles, from a £3.2m accelerator to a 6,000 sq ft LED stage

Labs, stages, programmes and playable things, some of the names involved, and the freelance work running underneath all of it.

MusicFutures

2025 – 2026

Helping the Liverpool City Region win a £7.2m music innovation programme, then building the machinery that hands it out.

Innovation Lead AHRC · UKRI · University of Liverpool

Dreamlab

2024 – present

A lab of 48+ experts that has helped over 100 businesses and freelancers since 2024. It started in a garage.

R&D Innovation Director Meta · Roblox · Dock10 · MSG Sphere

MediaCity Innovation Hub

2023 – 2025

Backing other people's innovation: 35+ funded R&D collaborations on a £3.2m innovation accelerator.

R&D Innovation Director BBC · ITV · NVIDIA · Microsoft · Dock10

Crucial FX

2023

Playable, projection-mapped and interactive experiences for brands like Monster, Kia and Costa.

Creative Technologist IBM · Kia · Costa · Monster

Pathway Studios

2022

Realtime content, in-camera VFX and innovation on a 6,000 sq ft LED volume in Manchester.

Creative Producer BBC · Sony · McLaren · ARRI · Red Bull

Draw & Code

2021 – 2022

Mocap, volumetric capture, virtual production and hardware R&D with Liverpool's immersive specialists.

Senior R&D Technologist Dolby · Meta · Google · Entain

TMRW Foundation

2020 – 2021

Product Director on a state-of-the-art web-based realtime games engine, and the 3D experience platform built on top of it. No goggles necessary.

Product Director Crytek · SXSW

XLab & MA Immersive Arts

2018 – 2020

Launching the world's first MA Immersive Arts, and co-running the Experimental Technologies Lab.

Co-Director Aardman

SODA Manchester

2015 – 2018

Shaping the curriculum for a £35 million school built for the digital storytellers of the future.

Curriculum Lead Manchester Met

Centre for Disruptive Media

2010 – 2015

Pioneering digital learning: the UK's first university iTunes site, an early YouTube Edu partnership, and a photography course that lived inside an app.

Lecturer & R&D Apple · Google · BBC · JISC

11 2003→

Freelance & consultancy

2003 – present

Independent work for brands, studios, universities and companies, running underneath every role on this page.

Creative technologist

12 Work
with me

Start something

Commissions, consultancy, R&D collaborations, talks and teaching.

Get in touch

All work

Why

The technology was never the point.

I've built immersive rooms, LED stages, games-engine tools, data platforms and AI agents. What kept me interested was never the kit. It was the people using it, and what they made once it stopped getting in the way.

Which is why the two halves of my work are really one. Hands-on, I build tools, platforms, workflows and systems for the people doing the work. On the other side, I build the programmes, funding and labs that hand the same tools to people who would otherwise never get near them.

Tell me what you're building.

Commissions, AI consultancy, R&D collaborations, talks, or just an idea you want to test on someone who has probably tried it once already.

Get in touch